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I briefly worked at a chain of VR arcades in Canada, and despite birthday parties being a big business mover for us, it was kind of a window into how people view this kind of entertainment. I'm not sure that the arcade/LAN center model works at scale, especially for the US; I could see that kids might have issues with getting their own powerful PCs at home (well, if they're not playing games on their phones) but it seems that industry just can't find anything that works "right".

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Vindex’s whole female HR team resigned within the last few weeks. Is there a connection? Would be interesting to know the experience of female employees there

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